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Mario kart 64 controls
Mario kart 64 controls






mario kart 64 controls

Upon entering, take a right, but not as sharp as normal, and you'll pass by a wall on your left.

#Mario kart 64 controls driver

  • Hydro Pond - After driving through about half the course, your driver will enter the ghost house.
  • It is also possible to jump back over the wall on the other side of the Starting Line, but the return jump is much more difficult and takes precise jump timing and aim. The timing takes some practice but once you master it, it's not too difficult. Jump just before you hit the wall and you'll sail over. Approach the wall at high speed so that you are driving directly at it as you reach the peak of the small hill. Although you can make it over the wall without the assistance of any speed boosting item, a Mushroom or Mini-Turbo assist is helpful. It's possible to jump over the wall to the left of the Starting Line using any one of the four small jumps there.
  • Wario Stadium: This is one of the longest tracks in the game, but it has a super shortcut that can cut tons of time off your lap.
  • This trick is extremely difficult but you'll skip about half the track if done correctly. If you land in the water you will be put on the road where the short cut comes out. You may land on the road or you may land in the water. This time you will go through the ground. When you hit the ground, immediately go right and jump the rail again. Hold A + B one second before he puts you down.

    mario kart 64 controls

  • Toad's Turnpike: At the beginning by the first crossover, start a mini turbo slide before you reach the place where the roads cross, then jump the rail to the right.
  • Be careful as you finish this part there are a lot of crabs to slip on. After making the turn, head slightly to the right and the water parts giving you land to ride on cutting off some of the route. Just before you get to the first rock arch, instead of going under the arch go to the right of arch. Just aim straight into the cave, use jump (the right shoulder button) make sure not to hit the walls, and jump right out from under the waterfall. Gamers can make the jump off the ramp without a power-up.
  • Koopa Troopa Beach: Many people believe this is only accessible with a mushroom power-up, but this is false.
  • Bowser's Castle: You can gain a little speed by jumping over the stairs.
  • If your timing is right you'll race ahead of the other players. Press A as the starting light turns green. To toss a turtle shell behind you, hold Z while holding a banana, then press the joystick DOWN and release Z. To throw a banana forwards, hold Z while holding a banana, then press the joystick UP and release Z. Repeat this trick (after crossing the finish line) and you should be able to finish the track in 45 seconds or less!

    mario kart 64 controls

    (If you are placed back on the snow, then it didn't work.) If you executed this correctly, you will have advanced the entire lap. Keep driving, and Likitu will pick you up and place you completely on the bridge. At the end, jump off the RIGHT side of the bridge and onto the snow. (Don't worry about Liukitu's REVERSE sign) Keep driving until you get to the end of a bridge. When you start, do a U-turn and drive backwards.








    Mario kart 64 controls